AI / EDTECH / MOBILE / WEB / WORK
MEandMine Emotion Lab for Kids
EdTech game production work covering Unity WebGL, GenAI features, AI-assisted workflows, analytics, backend services, CI/CD, and production monitoring.
Portfolio
Games, tools, jams, and production systems.
AI / EDTECH / MOBILE / WEB / WORK
EdTech game production work covering Unity WebGL, GenAI features, AI-assisted workflows, analytics, backend services, CI/CD, and production monitoring.
MOBILE / WORK
Mobile card game engineering leadership covering team management, schedule control, production process optimization, cross-discipline communication, architecture, automation, performance, and documentation.
MOBILE / WORK
RPG match-3 mobile project work covering onboarding systems, lightmap prefab workflows, asset downloads, AR features, and major gameplay systems.
INDIE / MOBILE
Sports action mobile game work covering scene flow, AI, win and fail states, sprinting, scoring, goal effects, Google Play Services, saves, and packaging tools.
INDIE / MOBILE
Puzzle action mobile game work covering core flow, UI, effects, audio, ads, Google Play Services, leaderboards, and release support.
MOBILE / WORK
Sports battle mobile project work covering invitation codes, matchmaking, AI, production tools, and Android/iOS plugin integration.
INDIE / MOBILE
Puzzle game development covering concept, project management, prototype work, login, main UI flow, level editor, core controls, enemies, audio, and deltaDNA analytics.
DESKTOP / GAME JAM
A solo 12-hour Unity rhythm action game jam project using Unity-Chan assets, released on itch.io.
DESKTOP / GAME JAM / MOBILE
A 2017 Global Game Jam multiplayer action survival project covering concept work, project management, 2D lighting, login effects, and noise effects.
MOBILE / WORK
Strategy war mobile project maintenance, bug fixing, localization, and UX optimization for Independence Day: Extinction.
GAME JAM / VR
A 2016 VR Hackathon rhythm action project for HTC Vive, covering framework, game flow, enemy waves, beat systems, and audio integration.
DESKTOP / GAME JAM
A 2016 Fukushima & Faust Game Jam project covering architecture, process integration, technical guidance, controls, and score database setup.
OPEN SOURCE / UNITY
A Unity data table tool that reads designer Excel sheets and generates matching code and resources during export.
INDIE / MOBILE
A mobile exploration and cultivation prototype covering game flow, data tables, save data, UI, planet transitions, exploration shaders, AI, and monster synthesis.
MOBILE / WORK
Android login SDK work for Play8, integrating Facebook, Google, and Play8 backend account flows.
MOBILE / WORK
Strategy game development work covering MVC architecture, UI and networking foundations, onboarding, tools, animation, AI, layout, social systems, and gacha.
MOBILE / WORK
Maintenance, refactoring, native plugin integration, and portrait UI conversion for a third-party mobile game platform.
OPEN SOURCE / UNITY
A personal Unity shader study project covering vertex simulation tools, blur, tint, frosted glass, distortion, and lens effects.
INDIE / MOBILE
A personal puzzle defense prototype built to study basic game flow, core gameplay, and production structure.
MOBILE / WORK
Strategy war mobile project work covering Android and iOS WebView plugins, achievements, and payment systems.
MOBILE / WORK
Puzzle shooter localization and platform integration work for Line Shooter, including LINE SDK features and leaderboard expansion.
MOBILE / WORK
Puzzle game maintenance and feature development for the Japanese title Pipe Quest, built with Cocos2d-x.
TOOL / WEB / WORK
Backend tooling for Pipe Quest, including gameplay data analysis, reporting, and live data updates.