Arkai

Hi, I’m Arkai.

Senior Game Engineer | GenAI | EdTech

Unity/C# game engineer focused on core systems, gameplay mechanics, editor tools, and production workflows.

Experienced in taking games from blank scenes to playable builds, and in turning new AI tools into practical workflows for coding, documentation, and debugging.

Experience

Game systems, GenAI products, and production tools.

Dec 2023 - Present / MEandMine Senior Game Engineer

Built GenAI features for EdTech products using Gemini, OpenAI, and Vertex AI RAG. Ported an iOS game to WebGL, cut the initial download from ~700 MB to a 15 MB bootstrap package, and kept runtime memory under 150 MB at 30 FPS.

Aug 2023 - Dec 2023 / S.G.Arts Senior Game Engineer

Cut resource-loading overhead by 60% through rendering and asset pipeline optimization. Built prototypes, led programming schedules, improved workflows, and delivered store, progression, task, and notification systems.

Jul 2022 - May 2023 / JKOPay Senior Game Engineer

Owned 6 production areas: multiplayer sync, character control, camera control, pet interactions, UI/resource foundations, and packaging support. Added performance reports and handover documentation for long-term maintenance.

Jul 2019 - Jun 2022 / IGG Lead Game Engineer

Led a sub-10 engineer programming team for nearly 3 years. Owned scheduling, cross-discipline coordination, technical direction, mentoring, shared module architecture, automation, and code review standards.

Sep 2018 - Jul 2019 / IGG Senior Game Engineer

Delivered 9 production systems: core infrastructure, network tools, debug tools, data table editors, UI framework, prefab lightmap workflows, resource packaging, dynamic downloads, and AR Foundation features.

Sep 2016 - Jun 2018 / Linekong Interactive Group Senior Game Engineer

Built invitation codes, PvP matchmaking, AI systems, and editor tools. Integrated 5 native service areas across Android and iOS plugins: deep links, voice, analytics, push notifications, and QR code flows.

Open Source

AI workflow and Unity tools.

Small public artifacts that show how the production workflow is wired, not just what the final screenshots look like.

AI Agents / Wiki

llm-project-wiki

A project-local LLM wiki workflow for Claude Code, Codex hooks, human-approved updates, and git-tracked engineering memory.

Unity / C#

Utility

Unity utility classes accumulated from production and prototyping work.

Unity / tools

ClientDataBase

A local data loading system for Unity client-side data workflows.