Blog archive

Technical notes archive.

25 posts shown.

GameJam

Fukushima & Faust Game Jam 2016 Thoughts

A first Game Jam postmortem from Fukushima & Faust 2016, covering short-cycle collaboration, team roles, Unity work, and what I learned from the process.

UGUI / Unity

Unity UGUI Principles (5): Auto Layout

A Unity UGUI note explaining Auto Layout architecture, Layout Element sizing, Horizontal and Vertical Layout Groups, Grid Layout Group, and Content Size Fitter.

Tool / Unity

An Engineer's Toolbox (3): Unity Editor Tools

A collection of Unity editor tools for AssetBundle inspection, prefab workflows, object search, UGUI operations, scene switching, and hierarchy display helpers.