Conference

2017 TGDF Notes: Visual Design Notes from Qubot

Speaker | Qubit Games | Louis Lu

Louis Lu has worked on several well-known games in Taiwan and overseas. He is a co-founder and art director of Qubit Games.

─ Excerpted from TGDF official

These are personal notes and may not fully represent the original speaker’s intent.

Game case: Qubot Pixel Fighter

Everything starts here

Players created robots through SpaceQube.

TGDF_Qubot_1

Homemade engine

LynxEngine supports dynamic voxel computation, using 3D pixels as the visual foundation.

Visual performance challenges

TGDF_Qubot_2

Style concept sketches

TGDF_Qubot_3 TGDF_Qubot_4 TGDF_Qubot_5 TGDF_Qubot_6 TGDF_Qubot_7

Game prototype

TGDF_Qubot_8

Finalized style test

TGDF_Qubot_9

Later polish and visual refinement

TGDF_Qubot_10

Development schedule

  • After testing, the response in Japan was strong, so the team planned development for the Japanese market.
  • Because the game was similar to Monster Strike, the gameplay was significantly revised.

TGDF_Qubot_11

Web version mecha editor

https://funqubes.com/

Attribution

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