Conference
2017 TGDF Notes: Creating 3D Japanese Animation Quality in a Small Indie Studio

Speaker | Route 59 Games | Kevin Chen
Kevin Chen founded Route 59 Games in 2015 to create narrative games that combine games, visual novels, and Japanese animation. Route 59’s debut game, Necrobarista, uses a 3D visual novel style and takes place in a supernatural cafe where the dead can spend one final night with the living.
─ Excerpted from TGDF official
These are personal notes and may not fully represent the original speaker’s intent.
Other articles in this series
- 2017 TGDF Notes: Creating 3D Japanese Animation Quality in a Small Indie Studio
- 2017 TGDF Notes: Game AI and Level Difficulty
- 2017 TGDF Notes: Finding a Path in a Crowded Market
- 2017 TGDF Notes: Making the Future Present Through Rez Infinite
- 2017 TGDF Notes: Lanota Development Experience
- 2017 TGDF Notes: Postmortem on What Went Right and Wrong
- 2017 TGDF Notes: The Art Direction of Detention
- 2017 TGDF Notes: Visual Design Notes from Qubot
- 2017 TGDF Notes: Survival Rules for Game Software Engineers
Game case: Necrobarista
Quick testing with editing tools

Basic visual elements: shapes

Basic visual elements: shadows
Manually controlling normals creates more precise shadows and allows separate treatment for backgrounds and characters.
Reference: Guilty Gear Xrd’s Art Style: The X Factor Between 2D and 3D

Character and background contrast:

Basic visual elements: lines
Lines can be treated as shadows.



Basic visual elements: perspective (2D ↔ 3D)
- Humans are bad at rendering perspective accurately.
- Machines are good at rendering perspective accurately.
- Humans are good at recognizing faces.
Humans can still recognize faces even when perspective is distorted.


Basic visual elements: Gestalt



References
- [Translation] The secret of “real-time 3D graphics of pure cartoon animation” realized in “Experimental Game Graphics” “GUILTY GEAR Xrd -SIGN-” by Zenji Nishikawa, Part 1 (1)
- [Translation] The secret of “real-time 3D graphics of pure cartoon animation” realized in “Experimental Game Graphics” “GUILTY GEAR Xrd -SIGN-” by Zenji Nishikawa, Part 1 (2)
- [Translation] The secret of “real-time 3D graphics of pure cartoon animation” realized in “Experimental Game Graphics” “GUILTY GEAR Xrd -SIGN-” by Zenji Nishikawa, Part 2
Attribution
Please credit ARKAI Studio and link back to this article when quoting or reposting.