Conference

2017 TGDF Notes: Creating 3D Japanese Animation Quality in a Small Indie Studio

Speaker | Route 59 Games | Kevin Chen

Kevin Chen founded Route 59 Games in 2015 to create narrative games that combine games, visual novels, and Japanese animation. Route 59’s debut game, Necrobarista, uses a 3D visual novel style and takes place in a supernatural cafe where the dead can spend one final night with the living.

─ Excerpted from TGDF official

These are personal notes and may not fully represent the original speaker’s intent.

Game case: Necrobarista

Quick testing with editing tools

Necrobarista_2

Basic visual elements: shapes

Necrobarista_1

Basic visual elements: shadows

Manually controlling normals creates more precise shadows and allows separate treatment for backgrounds and characters.

Reference: Guilty Gear Xrd’s Art Style: The X Factor Between 2D and 3D

Necrobarista_3

Character and background contrast:

Necrobarista_4

Basic visual elements: lines

Lines can be treated as shadows.

Necrobarista_6

Necrobarista_5

Necrobarista_7

Basic visual elements: perspective (2D ↔ 3D)

  • Humans are bad at rendering perspective accurately.
  • Machines are good at rendering perspective accurately.
  • Humans are good at recognizing faces.

Humans can still recognize faces even when perspective is distorted.

Necrobarista_9 Necrobarista_10

Basic visual elements: Gestalt

Necrobarista_11 Necrobarista_12 Necrobarista_13

References

Attribution

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