Conference

2017 TGDF Notes: The Art Direction of Detention

Speaker | Red Candle Games | Hans Chen

Hans Chen graduated from the Department of Industrial and Commercial Design at National Taiwan University of Science and Technology. He is a co-founder of Red Candle Games and works on game art, visual design, and company design work. Before Red Candle, he worked as a freelancer and studied human-computer interaction. His background covers illustration, graphic design, animation, image processing, soundtrack work, and interactive installations.

─ Excerpted from TGDF official

These are personal notes and may not fully represent the original speaker’s intent.

Game case: Detention

Game type

Campus horror built around Taiwanese cultural and historical elements.

Style established

Early Detention style explorations:

TGDF 1

The team tested campus imagery, horror tone, and distinctive visual motifs.

TGDF 2

Character style:

TGDF 3

Story theme and historical context shaped the art direction. Theme affects art; art reinforces theme.

TGDF 4

  • Distinctive: fresh, memorable, and recognizable.
  • Atmosphere: horror, oppression, and emotional resonance.
  • Production constraints: current technology and team capacity.

Process

TGDF 5 TGDF 6

Art design

Focus: remove unnecessary UI

TGDF 7 TGDF 8

Spatial memory

Because the game has no map, each space needs memorable visual anchors.

TGDF 9 TGDF 10 TGDF 11

Chapters and Topics

TGDF 12

Game color thumbnails

TGDF 13

Unique portrait style

TGDF 14

Attribution

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